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The Essential Details of Backgammon Game Plans – Part Two

November 25th, 2015 Leave a comment Go to comments

As we dicussed in the previous article, Backgammon is a game of talent and luck. The aim is to move your checkers carefully around the game board to your inner board while at the same time your opponent moves their checkers toward their inside board in the opposing direction. With competing player checkers shifting in opposing directions there is going to be conflict and the need for specific tactics at particular times. Here are the 2 final Backgammon plans to finish off your game.

The Priming Game Plan

If the goal of the blocking tactic is to slow down the opponent to shift his checkers, the Priming Game plan is to absolutely block any activity of the opposing player by building a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a damaged position if he/she at all attempts to leave the wall. The ambush of the prime can be established anywhere between point 2 and point 11 in your board. Once you have successfully built the prime to stop the movement of the opponent, your opponent does not even get a chance to toss the dice, that means you shift your checkers and toss the dice yet again. You’ll be a winner for sure.

The Back Game Technique

The goals of the Back Game strategy and the Blocking Game tactic are similar – to hurt your competitor’s positions hoping to better your odds of succeeding, however the Back Game plan uses seperate techniques to do that. The Back Game strategy is often employed when you’re far behind your competitor. To play Backgammon with this technique, you need to control two or more points in table, and to hit a blot late in the game. This technique is more challenging than others to employ in Backgammon because it requires careful movement of your checkers and how the chips are relocated is partially the outcome of the dice roll.

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