The Essential Details of Backgammon Game Plans – Part 2
As we have dicussed in the last article, Backgammon is a casino game of skill and pure luck. The aim is to move your chips safely around the game board to your home board while at the same time your opposing player moves their chips toward their inside board in the opposing direction. With competing player checkers heading in opposing directions there is bound to be conflict and the need for particular techniques at specific times. Here are the last 2 Backgammon techniques to round out your game.
The Priming Game Plan
If the goal of the blocking tactic is to hamper the opponents ability to move her chips, the Priming Game plan is to completely block any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a bad position if she at all attempts to leave the wall. The trap of the prime can be established anyplace between point two and point 11 in your half of the board. After you’ve successfully constructed the prime to prevent the activity of your opponent, your competitor does not even get to toss the dice, and you move your pieces and toss the dice again. You’ll win the game for sure.
The Back Game Strategy
The objectives of the Back Game tactic and the Blocking Game tactic are very similar – to harm your competitor’s positions hoping to boost your odds of succeeding, but the Back Game technique uses alternate tactics to do that. The Back Game plan is often used when you’re far behind your opponent. To participate in Backgammon with this tactic, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to play in Backgammon seeing as it needs careful movement of your pieces and how the pieces are moved is partially the result of the dice roll.
