Home > Backgammon > The Essential Details of Backgammon Game Plans – Part 2

The Essential Details of Backgammon Game Plans – Part 2

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As we have dicussed in the last article, Backgammon is a game of ability and luck. The aim is to move your pieces safely around the board to your home board and at the same time your opposition moves their chips toward their inner board in the opposing direction. With opposing player pieces heading in opposite directions there is going to be conflict and the need for specific strategies at specific instances. Here are the 2 final Backgammon strategies to complete your game.

The Priming Game Plan

If the aim of the blocking tactic is to slow down the opponent to move her checkers, the Priming Game plan is to absolutely stop any activity of the opposing player by building a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a battered position if she at all tries to leave the wall. The trap of the prime can be setup anywhere between point 2 and point 11 in your board. Once you have successfully built the prime to stop the activity of the opponent, your opponent does not even get to roll the dice, that means you shift your chips and toss the dice yet again. You’ll win the game for sure.

The Back Game Strategy

The objectives of the Back Game strategy and the Blocking Game strategy are similar – to hinder your opponent’s positions with hope to improve your chances of winning, however the Back Game plan uses alternate techniques to achieve that. The Back Game tactic is commonly used when you are far behind your competitor. To play Backgammon with this plan, you need to hold two or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more complex than others to employ in Backgammon because it requires careful movement of your checkers and how the checkers are moved is partly the outcome of the dice toss.

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