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The Essential Facts of Backgammon Strategies – Part 2

October 25th, 2016 Leave a comment Go to comments
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As we dicussed in the last article, Backgammon is a casino game of talent and luck. The goal is to move your chips carefully around the game board to your inner board while at the same time your opponent moves their checkers toward their inside board in the opposite direction. With competing player checkers moving in opposing directions there is bound to be conflict and the need for particular strategies at particular instances. Here are the 2 final Backgammon plans to finish off your game.

The Priming Game Plan

If the aim of the blocking tactic is to slow down the opponent to shift his checkers, the Priming Game plan is to completely barricade any movement of the opponent by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a damaged position if she at all attempts to escape the wall. The ambush of the prime can be established anywhere between point 2 and point eleven in your board. After you have successfully constructed the prime to prevent the movement of the competitor, your opponent doesn’t even get to toss the dice, and you shift your pieces and roll the dice yet again. You will win the game for sure.

The Back Game Plan

The objectives of the Back Game strategy and the Blocking Game tactic are similar – to hurt your competitor’s positions hoping to improve your chances of succeeding, however the Back Game tactic uses alternate techniques to do that. The Back Game plan is commonly utilized when you’re far behind your competitor. To compete in Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more challenging than others to employ in Backgammon because it needs careful movement of your chips and how the chips are moved is partially the outcome of the dice toss.

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