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The Essential Basics of Backgammon Tactics – Part Two

December 6th, 2018 Leave a comment Go to comments

As we have dicussed in the last article, Backgammon is a game of ability and good luck. The aim is to shift your chips safely around the board to your inner board while at the same time your opposition moves their checkers toward their inner board in the opposite direction. With competing player checkers moving in opposite directions there is bound to be conflict and the need for particular techniques at particular times. Here are the last two Backgammon plans to complete your game.

The Priming Game Tactic

If the goal of the blocking tactic is to slow down the opponent to move his pieces, the Priming Game tactic is to absolutely stop any movement of the opponent by creating a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or end up in a battered position if he/she at all tries to escape the wall. The trap of the prime can be built anyplace between point 2 and point eleven in your board. After you’ve successfully built the prime to prevent the activity of the opponent, your competitor doesn’t even get a chance to toss the dice, and you move your pieces and roll the dice again. You’ll be a winner for sure.

The Back Game Tactic

The objectives of the Back Game tactic and the Blocking Game technique are very similar – to harm your opponent’s positions hoping to improve your chances of succeeding, but the Back Game plan relies on alternate tactics to achieve that. The Back Game strategy is frequently employed when you’re far behind your opponent. To compete in Backgammon with this tactic, you have to hold two or more points in table, and to hit a blot late in the game. This plan is more challenging than others to employ in Backgammon because it needs careful movement of your chips and how the chips are relocated is partly the result of the dice roll.

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