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The Essential Details of Backgammon Strategies – Part Two

March 10th, 2019 Leave a comment Go to comments

As we dicussed in the previous article, Backgammon is a casino game of talent and pure luck. The aim is to move your checkers safely around the board to your inside board while at the same time your opposing player shifts their checkers toward their inside board in the opposing direction. With opposing player checkers shifting in opposite directions there is bound to be conflict and the need for specific techniques at specific times. Here are the two final Backgammon plans to round out your game.

The Priming Game Strategy

If the purpose of the blocking tactic is to slow down the opponent to move his checkers, the Priming Game plan is to completely block any movement of the opponent by building a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a bad position if he ever tries to escape the wall. The trap of the prime can be established anywhere between point two and point eleven in your game board. As soon as you have successfully built the prime to stop the movement of your competitor, your opponent does not even get to toss the dice, that means you move your chips and roll the dice yet again. You’ll be a winner for sure.

The Back Game Technique

The goals of the Back Game plan and the Blocking Game technique are similar – to harm your competitor’s positions hoping to improve your chances of winning, however the Back Game plan relies on seperate techniques to achieve that. The Back Game plan is commonly used when you’re far behind your opponent. To participate in Backgammon with this strategy, you need to control 2 or more points in table, and to hit a blot late in the game. This plan is more complex than others to employ in Backgammon because it needs careful movement of your pieces and how the pieces are moved is partially the outcome of the dice toss.

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