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The Basics of Backgammon Tactics – Part 2

December 11th, 2019 Leave a comment Go to comments

As we dicussed in the previous article, Backgammon is a casino game of talent and pure luck. The aim is to shift your chips carefully around the board to your home board while at the same time your opposition moves their pieces toward their inside board in the opposite direction. With opposing player checkers moving in opposite directions there is going to be conflict and the requirement for particular strategies at particular instances. Here are the two final Backgammon tactics to complete your game.

The Priming Game Plan

If the goal of the blocking strategy is to slow down the opponent to move his checkers, the Priming Game plan is to completely block any movement of the opponent by building a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a bad position if he ever attempts to leave the wall. The ambush of the prime can be built anyplace between point two and point eleven in your board. Once you’ve successfully assembled the prime to prevent the activity of your opponent, the opponent does not even get a chance to roll the dice, that means you move your checkers and toss the dice again. You’ll win the game for sure.

The Back Game Plan

The objectives of the Back Game plan and the Blocking Game technique are very similar – to harm your competitor’s positions hoping to better your chances of succeeding, however the Back Game plan utilizes different tactics to achieve that. The Back Game strategy is frequently utilized when you’re far behind your opponent. To compete in Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more difficult than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the chips are moved is partially the result of the dice toss.

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