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Backgammon – Three Basic Schemes

May 23rd, 2020 No comments
[ English ]

In very simple terms, there are three fundamental strategies used. You must be able to switch techniques quickly as the course of the game unfolds.

The Blockade

This involves creating a 6-deep wall of checkers, or at a minimum as deep as you are able to achieve, to lock in the competitor’s checkers that are on your 1-point. This is judged to be the most suitable tactic at the start of the game. You can create the wall anyplace inbetween your 11-point and your 2-point and then shift it into your home board as the game advances.

The Blitz

This is composed of locking your home board as fast as as you can while keeping your opposer on the bar. For example, if your competitor rolls an early 2 and moves one piece from your 1-point to your three-point and you then toss a 5-5, you are able to play six/one six/one eight/three eight/three. Your challenger is now in serious calamity seeing that they have 2 pieces on the bar and you have locked half your inner board!

The Backgame

This strategy is where you have two or higher pieces in your opponent’s inner board. (An anchor is a position consisting of at least 2 of your checkers.) It would be employed when you are decidedly behind as this strategy greatly improves your chances. The better places for anchors are close to your opponent’s lower points and also on abutting points or with a single point separating them. Timing is important for a powerful backgame: besides, there’s no point having 2 nice anchors and a complete wall in your own home board if you are then required to break up this right away, while your opponent is shifting their pieces home, seeing that you do not have any other extra checkers to shift! In this situation, it is more favorable to have checkers on the bar so that you can preserve your position up till your opponent gives you an opportunity to hit, so it will be a wonderful idea to attempt and get your opponent to hit them in this case!

Backgammon – Three Main Plans

May 14th, 2020 No comments

In very simple terms, there are three fundamental techniques used. You want to be able to hop between strategies almost instantly as the course of the game unfolds.

The Blockade

This consists of assembling a 6-thick wall of pieces, or at a minimum as deep as you are able to achieve, to block in your competitor’s pieces that are located on your 1-point. This is deemed to be the most suitable course of action at the begining of the game. You can build the wall anyplace between your eleven-point and your 2-point and then shift it into your home board as the match progresses.

The Blitz

This is composed of locking your home board as quick as possible while keeping your competitor on the bar. i.e., if your opponent rolls an early two and moves one checker from your 1-point to your 3-point and you then toss a 5-5, you are able to play 6/1 6/1 8/3 8/3. Your competitor is then in big-time dire straits because they have two pieces on the bar and you have locked half your inside board!

The Backgame

This strategy is where you have two or more pieces in your opponent’s home board. (An anchor is a position filled by at least two of your checkers.) It needs to be played when you are significantly behind as this strategy greatly improves your chances. The best locations for anchor spots are close to your competitor’s lower points and also on abutting points or with a single point in between. Timing is integral for an effective backgame: after all, there’s no reason having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to break up this straight away, while your competitor is getting their pieces home, considering that you do not have any other extra checkers to shift! In this situation, it is more favorable to have pieces on the bar so that you might maintain your position until your opponent provides you a chance to hit, so it can be a wonderful idea to attempt and get your opposer to get them in this case!

Backgammon – Three General Techniques

May 10th, 2020 No comments
[ English ]

In very simple terms, there are 3 main plans used. You need to be agile enough to switch game plans quickly as the course of the game unfolds.

The Blockade

This is composed of creating a 6-thick wall of checkers, or at a minimum as thick as you can achieve, to barricade in the competitor’s pieces that are located on your 1-point. This is considered to be the most suitable procedure at the start of the match. You can assemble the wall anyplace between your eleven-point and your 2-point and then shift it into your home board as the game continues.

The Blitz

This involves closing your home board as quick as as you can while keeping your challenger on the bar. e.g., if your opposer tosses an early two and moves one checker from your 1-point to your 3-point and you then roll a five-five, you can play six/one six/one eight/three 8/3. Your opposer is now in big-time calamity due to the fact that they have two checkers on the bar and you have locked half your home board!

The Backgame

This course of action is where you have two or higher anchors in your opponent’s inner board. (An anchor is a point consisting of at a minimum 2 of your pieces.) It should be used when you are decidedly behind as it greatly improves your opportunities. The strongest places for anchor spots are close to your competitor’s smaller points and either on adjoining points or with one point in between. Timing is critical for a competent backgame: at the end of the day, there’s no point having two nice anchors and a complete wall in your own inner board if you are then required to dismantle this right away, while your challenger is shifting their checkers home, considering that you do not have any other spare pieces to move! In this situation, it is more favorable to have checkers on the bar so that you are able to maintain your position until your challenger provides you a chance to hit, so it may be an excellent idea to attempt and get your competitor to get them in this situation!

The Basics of Backgammon Game Plans – Part 1

May 10th, 2020 No comments

The goal of a Backgammon match is to shift your pieces around the game board and pull those pieces off the game board faster than your opposing player who works just as hard to attempt the same buthowever they move in the opposite direction. Winning a game in Backgammon needsrequires both strategy and fortune. How far you will be able to shift your checkers is up to the numbers from tossing the dice, and the way you move your checkers are determined by your overall gambling plans. Players use a number of plans in the differing parts of a game dependent on your positions and opponent’s.

The Running Game Strategy

The aim of the Running Game strategy is to lure all your chips into your home board and bear them off as quick as you could. This technique focuses on the speed of moving your checkers with absolutely no efforts to hit or stop your opponent’s checkers. The best scenario to use this strategy is when you believe you can shift your own checkers quicker than your opponent does: when 1) you have less chips on the game board; 2) all your chips have moved beyond your competitor’s checkers; or 3) the opposing player doesn’t use the hitting or blocking strategy.

The Blocking Game Plan

The main aim of the blocking plan, by its title, is to stop your opponent’s chips, temporarily, not fretting about shifting your chips rapidly. Once you’ve created the blockade for your competitor’s movement with a couple of checkers, you can shift your other chips rapidly off the board. You really should also have a clear strategy when to withdraw and shift the checkers that you utilized for the blockade. The game becomes interesting when the opposition utilizes the same blocking tactic.