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The Essential Facts of Backgammon Game Plans – Part Two

November 28th, 2020 Leave a comment Go to comments

As we have dicussed in the previous article, Backgammon is a casino game of ability and luck. The aim is to shift your checkers carefully around the game board to your home board while at the same time your opponent moves their checkers toward their home board in the opposite direction. With competing player pieces shifting in opposite directions there is bound to be conflict and the requirement for particular tactics at specific instances. Here are the last 2 Backgammon strategies to finish off your game.

The Priming Game Tactic

If the purpose of the blocking strategy is to hamper the opponents ability to shift their checkers, the Priming Game plan is to completely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a battered position if she at all attempts to escape the wall. The ambush of the prime can be setup anyplace between point two and point eleven in your game board. As soon as you’ve successfully built the prime to block the movement of your opponent, your competitor doesn’t even get to roll the dice, and you move your chips and roll the dice again. You’ll be a winner for sure.

The Back Game Plan

The aims of the Back Game strategy and the Blocking Game technique are very similar – to harm your competitor’s positions with hope to better your odds of winning, but the Back Game tactic relies on seperate tactics to do that. The Back Game technique is generally used when you’re far behind your competitor. To play Backgammon with this tactic, you have to hold two or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to use in Backgammon because it needs careful movement of your chips and how the checkers are moved is partly the result of the dice toss.

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