The Essential Details of Backgammon Game Plans – Part 2
As we have dicussed in the last article, Backgammon is a game of talent and good luck. The aim is to shift your chips carefully around the game board to your inner board while at the same time your opponent moves their chips toward their home board in the opposite direction. With competing player checkers shifting in opposite directions there is going to be conflict and the requirement for specific strategies at particular instances. Here are the last 2 Backgammon tactics to round out your game.
The Priming Game Strategy
If the aim of the blocking strategy is to slow down the opponent to shift her checkers, the Priming Game plan is to absolutely stop any movement of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a damaged position if she at all attempts to leave the wall. The trap of the prime can be established anyplace between point two and point eleven in your board. After you’ve successfully built the prime to block the movement of the opponent, your opponent does not even get to roll the dice, that means you move your chips and roll the dice yet again. You will win the game for sure.
The Back Game Tactic
The aims of the Back Game plan and the Blocking Game strategy are very similar – to hurt your opponent’s positions with hope to boost your chances of winning, however the Back Game strategy uses seperate tactics to achieve that. The Back Game plan is commonly utilized when you’re far behind your competitor. To play Backgammon with this tactic, you need to hold two or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more challenging than others to employ in Backgammon seeing as it requires careful movement of your pieces and how the checkers are moved is partly the result of the dice roll.
