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The Essential Basics of Backgammon Game Plans – Part Two

November 2nd, 2022 No comments
[ English ]

As we dicussed in the previous article, Backgammon is a casino game of ability and luck. The aim is to move your pieces carefully around the board to your inside board while at the same time your opposing player moves their pieces toward their inside board in the opposing direction. With opposing player chips shifting in opposing directions there is bound to be conflict and the need for particular strategies at particular instances. Here are the last two Backgammon plans to finish off your game.

The Priming Game Plan

If the aim of the blocking plan is to hamper the opponents ability to move their chips, the Priming Game tactic is to absolutely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a bad position if she at all attempts to escape the wall. The ambush of the prime can be built anywhere between point 2 and point 11 in your board. Once you’ve successfully built the prime to prevent the activity of the competitor, the competitor doesn’t even get to toss the dice, and you shift your pieces and roll the dice again. You will be a winner for sure.

The Back Game Tactic

The aims of the Back Game plan and the Blocking Game strategy are similar – to harm your competitor’s positions hoping to boost your chances of succeeding, however the Back Game strategy relies on different tactics to do that. The Back Game plan is commonly used when you’re far behind your opponent. To participate in Backgammon with this plan, you have to hold two or more points in table, and to hit a blot late in the game. This plan is more difficult than others to play in Backgammon seeing as it requires careful movement of your pieces and how the pieces are moved is partially the result of the dice toss.