The Essential Details of Backgammon Game Plans – Part 2
As we dicussed in the last article, Backgammon is a casino game of talent and good luck. The goal is to move your checkers carefully around the game board to your inside board and at the same time your opposing player moves their pieces toward their inside board in the opposing direction. With competing player chips moving in opposite directions there is bound to be conflict and the need for particular tactics at particular instances. Here are the two final Backgammon strategies to round out your game.
The Priming Game Plan
If the aim of the blocking plan is to hamper the opponents ability to move his checkers, the Priming Game tactic is to completely barricade any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a damaged position if she ever tries to escape the wall. The trap of the prime can be established anyplace between point 2 and point 11 in your game board. Once you have successfully constructed the prime to prevent the movement of the opponent, your opponent does not even get to toss the dice, and you move your checkers and toss the dice yet again. You’ll win the game for sure.
The Back Game Strategy
The aims of the Back Game strategy and the Blocking Game tactic are similar – to hurt your opponent’s positions with hope to boost your chances of winning, however the Back Game strategy uses seperate techniques to achieve that. The Back Game strategy is frequently used when you are far behind your competitor. To compete in Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more difficult than others to play in Backgammon because it requires careful movement of your checkers and how the pieces are moved is partly the result of the dice toss.
