Home > Backgammon > The Essential Details of Backgammon Game Plans – Part Two

The Essential Details of Backgammon Game Plans – Part Two

As we dicussed in the last article, Backgammon is a game of ability and pure luck. The goal is to shift your pieces safely around the board to your inner board and at the same time your opponent moves their checkers toward their inner board in the opposing direction. With competing player checkers heading in opposite directions there is going to be conflict and the requirement for specific techniques at particular times. Here are the two final Backgammon strategies to complete your game.

The Priming Game Tactic

If the purpose of the blocking plan is to hamper the opponents ability to move her checkers, the Priming Game strategy is to absolutely barricade any movement of the opponent by building a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or end up in a bad position if he ever tries to leave the wall. The trap of the prime can be setup anywhere between point two and point 11 in your board. Once you have successfully assembled the prime to block the activity of the opponent, your competitor does not even get to toss the dice, and you shift your pieces and roll the dice yet again. You will win the game for sure.

The Back Game Plan

The aims of the Back Game strategy and the Blocking Game technique are similar – to hurt your competitor’s positions hoping to boost your chances of winning, but the Back Game tactic uses seperate tactics to achieve that. The Back Game plan is frequently utilized when you’re far behind your competitor. To compete in Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This plan is more difficult than others to play in Backgammon seeing as it requires careful movement of your pieces and how the checkers are moved is partly the outcome of the dice toss.

  1. No comments yet.
  1. No trackbacks yet.
You must be logged in to post a comment.