The Essential Basics of Backgammon Game Plans – Part Two
As we dicussed in the last article, Backgammon is a casino game of talent and luck. The goal is to shift your pieces safely around the board to your home board and at the same time your opposing player moves their pieces toward their inside board in the opposite direction. With competing player pieces heading in opposing directions there is going to be conflict and the requirement for particular tactics at specific instances. Here are the last two Backgammon plans to finish off your game.
The Priming Game Strategy
If the goal of the blocking plan is to slow down the opponent to move her pieces, the Priming Game plan is to completely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a bad position if she at all attempts to leave the wall. The trap of the prime can be setup anywhere between point 2 and point eleven in your board. As soon as you have successfully constructed the prime to prevent the movement of the opponent, the opponent doesn’t even get a chance to roll the dice, and you shift your checkers and toss the dice again. You will be a winner for sure.
The Back Game Tactic
The objectives of the Back Game tactic and the Blocking Game strategy are very similar – to hurt your competitor’s positions in hope to improve your chances of winning, however the Back Game technique relies on alternate tactics to do that. The Back Game plan is frequently used when you are far behind your competitor. To compete in Backgammon with this strategy, you have to control 2 or more points in table, and to hit a blot late in the game. This plan is more difficult than others to play in Backgammon seeing as it requires careful movement of your pieces and how the checkers are relocated is partially the result of the dice toss.
