The Essential Basics of Backgammon Tactics – Part 2
As we dicussed in the previous article, Backgammon is a game of talent and luck. The goal is to move your chips safely around the game board to your inner board while at the same time your opposing player shifts their checkers toward their inner board in the opposing direction. With competing player checkers moving in opposing directions there is bound to be conflict and the requirement for particular strategies at particular instances. Here are the last 2 Backgammon techniques to round out your game.
The Priming Game Plan
If the aim of the blocking strategy is to hamper the opponents ability to move her checkers, the Priming Game plan is to absolutely stop any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a damaged position if she at all attempts to escape the wall. The ambush of the prime can be established anyplace between point two and point eleven in your board. Once you’ve successfully constructed the prime to stop the activity of the opponent, your opponent does not even get a chance to roll the dice, that means you shift your chips and toss the dice yet again. You’ll be a winner for sure.
The Back Game Strategy
The aims of the Back Game strategy and the Blocking Game strategy are similar – to hurt your competitor’s positions with hope to better your chances of succeeding, but the Back Game strategy relies on alternate techniques to do that. The Back Game tactic is generally employed when you are far behind your competitor. To participate in Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot late in the game. This plan is more challenging than others to employ in Backgammon because it requires careful movement of your checkers and how the pieces are relocated is partly the outcome of the dice roll.
