Backgammon – Three Basic Plans
In exceptionally simple terms, there are three basic techniques used. You need to be able to switch tactics instantly as the course of the match unfolds.
The Blockade
This is comprised of assembling a 6-thick wall of checkers, or at a minimum as deep as you might manage, to block in the opponent’s checkers that are on your 1-point. This is deemed to be the most adequate procedure at the start of the match. You can create the wall anyplace between your 11-point and your two-point and then shift it into your home board as the match advances.
The Blitz
This is comprised of locking your home board as quick as as you can while keeping your opposer on the bar. e.g., if your challenger rolls an early 2 and moves one checker from your 1-point to your three-point and you then toss a five-five, you can play 6/1 6/1 8/3 8/3. Your challenger is then in serious trouble due to the fact that they have two checkers on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have 2 or more checkers in your opponent’s inner board. (An anchor spot is a point consisting of at a minimum 2 of your pieces.) It would be employed when you are significantly behind as it greatly improves your circumstances. The strongest areas for anchors are close to your opponent’s lower points and either on adjoining points or with one point separating them. Timing is essential for an effectual backgame: besides, there is no reason having two nice anchor spots and a solid wall in your own inner board if you are then forced to break down this straight away, while your opponent is getting their checkers home, because you do not have any other spare checkers to move! In this case, it’s more tolerable to have checkers on the bar so that you are able to preserve your position until your opposer provides you a chance to hit, so it will be a wonderful idea to try and get your opposer to get them in this case!
