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The Essential Details of Backgammon Game Plans – Part 2

February 6th, 2026 No comments

As we dicussed in the previous article, Backgammon is a game of skill and pure luck. The aim is to move your checkers carefully around the board to your inner board and at the same time your opposition shifts their checkers toward their inside board in the opposing direction. With competing player chips shifting in opposite directions there is going to be conflict and the requirement for specific tactics at particular times. Here are the two final Backgammon plans to complete your game.

The Priming Game Strategy

If the goal of the blocking plan is to slow down the opponent to move their pieces, the Priming Game tactic is to absolutely barricade any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a bad position if she at all attempts to leave the wall. The trap of the prime can be built anyplace between point 2 and point eleven in your game board. Once you have successfully built the prime to stop the activity of the competitor, your competitor does not even get a chance to roll the dice, that means you shift your checkers and toss the dice yet again. You’ll win the game for sure.

The Back Game Plan

The goals of the Back Game tactic and the Blocking Game technique are very similar – to harm your competitor’s positions hoping to improve your chances of succeeding, however the Back Game plan uses different techniques to achieve that. The Back Game technique is often employed when you are far behind your competitor. To compete in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the chips are relocated is partially the result of the dice roll.