The Essential Basics of Backgammon Tactics – Part 2
As we dicussed in the last article, Backgammon is a game of ability and good luck. The aim is to move your pieces carefully around the board to your home board while at the same time your opposition shifts their chips toward their home board in the opposing direction. With opposing player chips heading in opposite directions there is bound to be conflict and the need for specific techniques at particular instances. Here are the two final Backgammon tactics to complete your game.
The Priming Game Plan
If the purpose of the blocking tactic is to hamper the opponents ability to shift his pieces, the Priming Game tactic is to completely barricade any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a battered position if he/she ever tries to leave the wall. The trap of the prime can be setup anywhere between point 2 and point eleven in your half of the board. Once you’ve successfully built the prime to prevent the activity of your opponent, your competitor does not even get a chance to toss the dice, and you move your checkers and roll the dice yet again. You will win the game for sure.
The Back Game Plan
The goals of the Back Game plan and the Blocking Game technique are similar – to hinder your opponent’s positions with hope to better your odds of succeeding, but the Back Game tactic relies on alternate tactics to do that. The Back Game plan is frequently utilized when you are far behind your competitor. To compete in Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot late in the game. This plan is more difficult than others to play in Backgammon because it needs careful movement of your pieces and how the chips are moved is partly the outcome of the dice roll.
